Wed, 8 October 2008
Our 42nd episode!
You're quite right the small-press stuff you mention is what I like and there are some games prudoced by bigger companies (like Eden Studio's All Flesh Must be Eaten and even White Wolf's Adventure! ) where I love the idea of the game and really don't care how complex they became with expansions and new rules and such the novelty is all in the ideas behind them and original fantasy D&D struggled to keep up with it all when a mass of new gaming books exploded onto the scene about ten years back (I say exploded I just suddenly remember there being a heck of a lot more choice!!!)There's a wealth of games to choose from now, and I don't envy the D&D folks trying to come up with something to capture their share of the audience / participators (and re-capture the old guard). But the biggest problem they face is trying to get people out from behind their computer desks and back into face-to-face gaming. Do you think they really have any chance, even if they somehow produce something utterly amazing, of competing with the growing gaming culture of solitude? < actual question, not rhetorical