Mon, 24 July 2006 Due to some complications involving my favorite toddler, there will be no show this week. But next week, be sure to listen and find out why CaLeigh has been saying, "No touch-a my butt!" -Ron Category: general -- posted at: 1:58 AM Comments[0] |
Mon, 17 July 2006 Category: general -- posted at: 1:16 PM Comments[0] |
Sun, 16 July 2006 Kainan's back. In this episode we brought some closure to pluralizations, gave ourselves license to make new words, and discussed some games. We continued the Gipf Project series with Tamsk. Our Savage Worlds feature became a multi-parter, so this is the first of an undisclosed number of parts in that RPG. Also, we reviewed Aquarius. Games discussed/reviewed: Savage Worlds Tamsk Aquarius Other podcasts: The Dice Tower Boardgames with Scott Other items of note: RPGNow DriveThruRPG Comments[0] |
Sun, 9 July 2006 In this episode Kainan isn't here, but Ron is joined by Paul Clarke and Jack Saunders. We discuss the Cleopatra trade variant Ron came up with, and the results for that. We begin the multi-part series covering the Gipf Project. We also review Dead Man's Treasure and Power Grid. Ron made two (known) mistakes during the podcast in the Power Grid sequence. There is no plutonium in the game. The proper resource is uranium. Also, the top connection cost is actually 28. Games discussed/reviewed: Cleopatra and the Society of Architects The Gipf Project Gipf Dead Man's Treasure Power... read more Comments[0] |
Sun, 2 July 2006 So the first show is up and ready for listening! It's really obvious both Kainan and I were nervous, what with the ums, uhs, and some of the noncommital or slightly disjointed discussion bits, but I expect this to improve as we get used to the process. Before anyone points this out first, I'd like to bring your attention to me saying "talk to the games about my customers." While this is something I've likely done in frustration before, in this context I meant "talk to my customers about the games." This show features an introduction to Kainan and me, a... read more Comments[1] |




